This for sure reminds me of that Black Mirror episode and I’m already terrified. I’ll just stick to Mario Kart or something.
When it comes to effectively scaring people, as Gray suggests, it seems like plausibility illusion plays a bigger role. A recent study published in the journal Computers in Human Behavior measured players’ fright reactions and coping strategies while playing a survival horror zombie game in VR. The researchers found that plausibility illusion elements induced more fear than place illusion elements.
One way to get a more realistic response from VR involves tracking a player’s emotional response throughout gameplay. At the Los Angeles Expo, the panel discussed the possibilities of VR when combined with biofeedback in order to create a personalized fear experience for every person. Such adaptive gaming, some in the industry believe, will become the future of horror VR.
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